Have been busy building a very simple game engine like framework using OpenGL and SDK for the MigraInE project. It is coming together slowly and steadily. Planning to start on a relatively lower resolution map on 2 dimension with some elevation data and get the geographic grid figured out. Have been thinking of various ways to implement the world :
1. simple flat world, with a flat rectangular map with grids but elevation
2. a spherical world, that is still gridded with elevation
3. a world that can go both ways as the viewer goes from the global to local views (like civ4)
Realtime rendering of the world is also being thought of using the elevation data and somehow optimizing the time that it takes to read and populate the arrays. vtkDEMReader() crashes when I use a DEM file larger than around 5 MB. So, need to think of something else, probably will use preprocessed heightmaps.
1. simple flat world, with a flat rectangular map with grids but elevation
2. a spherical world, that is still gridded with elevation
3. a world that can go both ways as the viewer goes from the global to local views (like civ4)
Realtime rendering of the world is also being thought of using the elevation data and somehow optimizing the time that it takes to read and populate the arrays. vtkDEMReader() crashes when I use a DEM file larger than around 5 MB. So, need to think of something else, probably will use preprocessed heightmaps.

This screen is just a 5400X2700 jpg of the BMNG format texture mapped into a sphere. Not anything fancy just as yet.
