Finally, found some time to create a SVN repository, as I enter full-fledged coding stage. Have most of the resources in place to make things work now.
1. XNA Game Studio 2.0 / C#
2. Visual Studio 2005 (*not using 2008.. not yet.. will try compiling in it later)
3. MapScript API for data (NEED to MAKE it WORK!)
4. StreamLine, Tile, Cache, Prepare Images for Fast Simulation / Access / Display
5. Textures of size powers of 2, < 2048 per tile
6. Migoid (boid) code (C++ to C# port) .. will essentially be a rewrite mostly
7. xWinFormLib - Good GUI lib. for XNA.. trying it out.. should be enough for my needs.
8. GIS interface - custom.. only include required layers.
9. TimeLine/Historic Events Classes to be designed soon.
migraine.googlecode.com
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